M2: FLATNESS
VS PROJECTION
The brief of this module was to use our creativity to project the hidden spaces of the Mario world from the two given elevations, using both hand-drawn techniques and vector-based representation techniques. This allowed me to express my creativity through designing the hidden spaces, while still referring to the conventions of axonometric drawings.
process
building blocks for making a world
The 6 chosen elements are the yellow brick blocks, blue blocks, pipes, bush, colorful blocks and coins. When I was first given the elevations, I noticed the extensive use of yellow and blue blocks so I decided that they were going to be the key elements for the interactions.
stage 1
Using the 6 chosen elements, I sketched out a draft of my axonometric Mario world while overlaying multiple tracing papers.
stage 2
After tracing my hand-drawing using fineliners, I scanned and traced the axonometric linework in Illustrator.
stage 3
I gave life to my world by coloring the individual elements in Illustrator, using the color palette I created based on the given elevations.
reflection and modifications
This task gave me a new insight in projecting objects in axonometric and also taught me new skills in Illustrator, which, before this task, I had little experience with.
Upon reflection, I noticed that there were a couple areas that I can work on. This was my first attempt at tracing and coloring in illustrator so I kept facing issues that made my world look messy. However, during the process of doing so, I developed new skills and knowledge in Illustrator. I like how my world looks kind of hollow, but perhaps I could have added more elements to give more life to my world and emphasize it to a greater extent. I also could have played around with the transparency and solidity of elements in my world.