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M2: FLATNESS
VS PROJECTION

The brief of this module was to use our creativity to project the hidden spaces of the Mario world from the two given elevations, using both hand-drawn techniques and vector-based representation techniques. This allowed me to express my creativity through designing the hidden spaces, while still referring to the conventions of axonometric drawings. 

mario world drawing.jpg

process

building blocks for making a world

The 6 chosen elements are the yellow brick blocks, blue blocks, pipes, bush, colorful blocks and coins. When I was first given the elevations, I noticed the extensive use of yellow and blue blocks so I decided that they were going to be the key elements for the interactions. 

stage 1

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Using the 6 chosen elements, I sketched out a draft of my axonometric Mario world while overlaying multiple tracing papers. ​

stage 2

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After tracing my hand-drawing using fineliners, I scanned and traced the axonometric linework in Illustrator. 

stage 3

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I gave life to my world by coloring the individual elements in Illustrator, using the color palette I created based on the given elevations. 

reflection and modifications

This task gave me a new insight in projecting objects in axonometric and also taught me new skills in Illustrator, which, before this task, I had little experience with.  

Upon reflection, I noticed that there were a couple areas that I can work on. This was my first attempt at tracing and coloring in illustrator so I kept facing issues that made my world look messy. However, during the process of doing so, I developed new skills and knowledge in Illustrator. I like how my world looks kind of hollow, but perhaps I could have added more elements to give more life to my world and emphasize it to a greater extent. I also could have played around with the transparency and solidity of elements in my world.  

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